![]() Take this with a bit of salt as well, as it does not take into account -how many- of said type there are. ³Shows the tile-entities and entities that collectively stand for the most drain. ![]() ²allows you to see the chunks with highest activity, most of the time player-bases centered in a single chunk, for example If something states it is causing 50% of the drain, it may very well be a big drain, but the profile cannot see everything, yet tries to stretch what it can see to how much is drained. The network I'm part of, makes use of TickProfiler, a Forge mod that lists resource-hogging Tile-Entities and Entities, per time/tick average, per tps%¹ they are draining, per chunk² and per type³ Is there anythin I can do to make my server run smooth? I've searched some timings mod so I can see which causes the lag but didn't find anything. I have limited the server to allow maximum 20 players byt for now only one is too much. Those warnings happens after srver boot and even if there's no even players online. ![]() # Change the location of this file in main.cfgĬompactStorage v2.0.0a http://Workshop-Development/CompactChests/ ![]()
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